Click, pick up, put down.
A quick left-click gets a reaction. Hold and drag to carry an avatar, then release to place or drop it. With Gravity enabled, it settles onto a supported surface.
Player manual · Windows
Make room for a few new friends. Choose their look, explore your desktop, play a game, or let them keep you company while you work.
Includes the Play Soccer update. Full and Demo differences are listed below.
01 · Welcome aboard
Open DesktopKins and give your avatars a moment to arrive. Most actions start with a right-click on an avatar.
A quick left-click gets a reaction. Hold and drag to carry an avatar, then release to place or drop it. With Gravity enabled, it settles onto a supported surface.
The menu opens activities, Settings, Set Alarm and Move to Next Screen. It also lets you hide or quit the app. Click elsewhere to dismiss the menu.
Keep it nearby: Hide DesktopKins leaves the app running in the Windows tray. Click its tray icon, or right-click the icon and choose Show, to bring it back. Use Quit DesktopKins when you want to exit completely.
Tip: the tray’s Settings command is useful if you have hidden all your avatars.
02 · Your little cast
Right-click the avatar you want to change and choose Settings. Check the slot marked Editing before making a change. Full supports up to four visible avatars, each with its own appearance, size and behavior.
Changes are saved locally. Creator credits and source links are under Installed avatar library in Settings.
03 · Settle in
Avatars have their own idle movements and reactions. Leave them to relax, click to interact, or move them to a new spot. Multiple avatars can share the desktop without needing a game to be active.
With Gravity on, avatars fall toward the taskbar, screen floor or visible window tops. They can settle and sit on supported surfaces. Turn Gravity off when you want free placement.
Screen edges enables edge snapping and top-edge hanging. With multiple monitors, choose Move to Next Screen to move the shared avatar stage to another display.
You can drag the Settings panel by its header to move it out of your way. Desktop activities use the available space, so moving or closing a supporting window can change where an avatar lands.
04 · You’re in charge
Right-click an avatar → Play Parkour to explore your actual desktop with the keyboard. There is no score or enemy round, and your other avatars stay around.
| Key | What it does |
|---|---|
| A / D or ← / → | Walk left or right. |
| Shift + movement | Run. |
| Space | Jump, or jump away from a hold. |
| W / ↑ | Reach for a nearby eligible edge, climb up, or pull onto a supported top. Jump first for higher ledges. |
| S / ↓ | Climb down where supported, or release an icon hold. |
| A / D while hanging | Shimmy along the top screen edge. |
| Esc or Stop | End Play Parkour. |
Approach an exposed window side or reachable desktop icon to climb or hang from it. Not every surface is reachable; try moving closer or combining a jump with W.
Optional: push real desktop icons. Enable Allow avatar to push desktop icons in Settings. In Windows, turn off both Auto Arrange and Align icons to grid. Walking into an exposed icon can then move its actual position. Undo icon push can reverse the last push while it is still available in that control session. Files themselves are unchanged.
If movement keys stop responding after you use another app, click the controlled avatar to resume.
Play Parkour needs Gravity, Screen edges and Desktop Icons Awareness. If prompted, Enable & Continue turns these on; they remain enabled until you change them in Settings. Icon pushing is a separate choice.
05 · A little challenge
Right-click your chosen avatar → Play Dodge. That avatar becomes the player, while the others step away until you stop playing. Start with three hearts; every grocery you collect adds one to your item score. Your best item count is saved locally.
Avoid falling furniture and rolling hazards while collecting 50 groceries to clear the level.
Climb ladders, jump between platforms, and avoid spikes and falling props. Reach the summit within five minutes. Falling below the camera costs a heart; with hearts remaining, you return to a safe platform.
Pick up a pie, face the clown, and press F or X to throw. Land five pie hits to win. Avoid the clown and its pies; pie pickup spots refill after 15 seconds.
Your keys: A/D or ←/→ move, Shift runs, Space jumps, and W/S or ↑/↓ climb ladders. Esc exits the game.
After clearing a level, choose Start Level 2 or Start final level to advance. Clicking outside the game or switching away pauses Dodge; choose Resume to continue. After a loss, Try again restarts your current level. Choose Stop or press Esc to leave and bring the other avatars back.
Gravity is required; accept Enable & Continue if prompted.
06 · Room to show off
A relaxed kickabout on your desktop. Watch your avatars trade tricks and passes, or reach in and join them.
Right-click an avatar → Play Soccer. Visible avatars on the active desktop join in. One avatar uses six solo routines that mix moving dribbles, foot balances, knee touches, headers, and kick-and-chase play. It can also scoop the ball, place it for a hard kick against the screen edge, and try to receive the rebound with its head, knee, or foot when the return is reachable. Turning off the other avatars in Full or Studio automatically switches to solo play after the current move can safely finish. Demo includes these solo routines with its one available avatar. This activity has no scoreboard or win condition.
Avatars move with the ball, balance it on their feet, try knee touches and headers, and pass with kicks or goalkeeper-style throws. Others can watch, wave for a turn, move into space or cheer. Different combinations keep each possession varied.
The ball can bounce off avatar heads and chests, screen borders, exposed windows and desktop icons. Its size follows the largest participant when Play Soccer starts and stays steady during that session. Tricks depend on the incoming path, timing and available space: a missed touch becomes a bounce, recovery or chase rather than a guaranteed combo.
A “carry” in an animation plan means moving dribble: the avatar travels across the desktop while nudging the ball with its feet. Picking up the ball is a separate goalkeeper move. After a successful run of headers, the avatar can direct the ball forward into a knee touch or raised-foot balance when space and timing allow.
Avatars look toward the ball as you hold and throw it, and react at their own pace. Kicks and bounces make soft impact sounds that grow stronger with the hit. Adjust or mute them with Settings → Footsteps & game effects.
Expect a little mischief. Nearby avatars can knock the ball out of your mouse grab. Grab it again to take it back. Simply moving the cursor into an unheld ball does not nudge it.
Move the controls: drag the Soccer label on the bar at the top center. Use Pause / Resume for a break. Press Esc, click the bar’s ×, or choose Stop Soccer from an avatar’s menu to finish.
Play Soccer needs Gravity and Desktop Icons Awareness. Its prompt can enable them. Icon awareness lets the ball use exposed icon geometry; it does not grant permission to move your icons.
07 · Find a rhythm
For an instant dance, right-click an avatar → Dance Moves. Use Stop Dancing to end it. You do not need music playing to start a manual dance.
For automatic dancing, open Settings → Windows music and enable both:
Start music in a player that Windows recognizes, then let the avatar respond. Both checks need to agree, so not every sound or video triggers dancing. A game or another active interaction can also take priority.
These controls use Windows directly; no browser extension is needed. Session detection uses play/pause and media type. Rhythm analysis runs on your device and does not save, send or transcribe audio.
08 · Remember your break
If the chosen time has already passed today, the alarm is set for tomorrow. When it rings, choose Snooze 5 min or Stop alarm. Before it rings, Cancel alarm removes it. Closing the alarm panel does not cancel an armed alarm.
Keep DesktopKins running. It can stay hidden in the tray. Quitting the app prevents it from sounding at the scheduled time. Avatar audio sliders do not mute the alarm.
09 · Comfortable by choice
Open Settings from an avatar’s menu or the Windows tray. Your preferences stay on this device.
Gravity uses local window geometry to find surfaces. Turning off Activity & media awareness does not disable Gravity. Neither feature needs to upload your desktop to work.
Hide individual slots, lower Motion energy, mute avatar sounds, or hide the whole app in the tray. Your selected avatar setup and preferences are retained locally.
10 · Know your edition
| Feature | Full | Demo |
|---|---|---|
| Visible avatars | Up to 4 | 1 |
| Installed avatar choices | Full library | 4 selected models |
| Custom avatar imports | Yes | — |
| Size, behavior & energy | Yes | Yes |
| Play Parkour | Yes | Yes |
| Play Dodge | All 3 levels | Level 1 |
| Play Soccer | Yes | Yes · solo |
| Dance, music & alarm | Yes | Yes |
Demo’s selectable models are Nanami, Alien Teen, Leaf Boy and Pitcher Dude. Some library previews may show models that need Full. This guide covers the player app; Studio’s authoring tools are separate.
11 · Back to having fun
Use the Windows tray icon → Show. If none appear, open Settings from the tray and check the character slots’ visibility. If you use more than one display, check the other screen too. During Dodge, only the chosen player is shown; the others return when you choose Stop or press Esc.
Esc ends Play Soccer, Play Dodge or Play Parkour. For Ball, use Pause if you want to continue later. Dodge pauses when you click outside or switch away; choose Resume to return. Ending an activity returns the avatars to ordinary desktop behavior.
Check Gravity. Desktop control also needs the awareness settings offered by its startup prompt. Window and icon surfaces must be exposed and reachable. For a misplaced avatar, drag it to a clear area and release with Gravity on.
Turn on both Windows music switches, make sure music is actively playing in a recognized player, and check the status messages in Settings. Rhythm must be suitable; speech, silence or an unrecognized session may not qualify. Stop an active game, or choose Dance Moves manually.
The ball follows gravity and needs to meet the right body part at the right time. Give the avatar space, try a gentler throw, or loft the ball above its head rather than straight into its torso. Avatars can recover and choose another move; every trick is an attempt.
Press and hold the left mouse button on the ball. Cursor contact alone does not kick it. If an avatar knocks it free while you are holding it, press on the ball again to grab it.
Use a compatible humanoid VRM or Mixamo FBX, include any external texture files in the import, and try an installed avatar for comparison. Rigging and model quality affect results. Revert selected character to original restores the slot without changing your original model file.
Check the Full/Demo table above and any prompt in the app. Extra avatar slots, custom model imports and Dodge’s later levels require Full. Play Soccer is included in both editions; use the latest Play Soccer update if an older build does not offer it.
Lower Motion energy for each avatar and reduce Avatar voice volume and Footsteps & game effects. You can hide extra avatars or use Hide DesktopKins for a clear desktop. Cancel an armed alarm separately if you do not want it to ring.
Still having trouble? When reporting an issue, include your edition and version, what you were doing, whether it affects an installed or custom avatar, and a screenshot or short recording if useful.